A fun puzzle game that we dragged a worm. We try to take the worm to the other hole with the right moves.

CONTROLS

WASD or Up-Right-Down-Left : Move

R : Restart Level


StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(19 total ratings)
AuthorEray Zesen
GenrePuzzle, Strategy
Made withLMMS, Godot, GIMP
Tags2D, Godot, Minimalist, Pixel Art, Simple, Two colors
Average sessionA few seconds
InputsKeyboard, Mouse, Touchscreen, Smartphone

Development log

Comments

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(1 edit)

I'm impressed with your consistent style & polished mini-games.

Are all those games made with the same engine ?

Thank you. Of course, I'm using Godot Engine for years. 

Great minimal level selection and transitions! Worm concept is fun.

One semi-soft-lock: if I loop the worm so it gets stuck in itself, I need to exit the level and come back. Would be best to have a restart button appear when it detects this, or automatically reset!

Also I think the level designs are solid but the new mechanics introduced in level 13 should come earlier. Maybe as early as Level 8. The progression feels slow as around level 8 I wrapped my head around the basic puzzle already.

Nice work!

Thank you.

I remade your game in bash (there's not a lot of levels, but they're comming)

https://github.com/descentcare/wormaze

Hey, it looks cool. Congratulations!

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Not really a puzzle, just a sort of maze.

For me, what defines a puzzle game is that it exercises the player's problem-solving ability to solve the game's challenges. This game doesn't do that, there's no insight required to complete each level, just brute-force exploration of the space.

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DAYUUM, this game is epic!!! especially the simple level design and the way the level changes, feels cool and elegant

Thanks. 

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Super Cool puzzle game !! Everyone should give this game a playthrough, It Really gets your brain working c:


Overall playtime ~20-25 minutes.

Solid 7.5/10 puzzle game!!

If at all possible I'd suggest adding more red herrings on levels where there are only 2 possible starting movements, adding a block for a possible 3rd or 4th beginning movement may make the levels take longer to figure out. As well as adding more little gimmicks,

Some more ideas,

Coloring squares which color the worm, the worm can then only collide with same-colored blocks after.

Blocks that make the worm fold back on itself (possibly to the previous location) while also keeping the worm body on the board.

Levels that can be beat in several ways but the worm shrinks after each move, forcing a maximum amount of moves to beat the level.

Buttons to raise and lower some blocks.

Cross-shaped Tubes/Squares that the worm can pass twice in orthogonal directions.

Expert mode:
Two worms at the same time :3

Thanks for the detailed feedback. I love these brainstorms.  

I loved this game! I am addicted! Simple but very clever game design! 

Thank you.

Fantastic little puzzle game with a genius concept and good execution! I would recommend adding more gimmicks, switching up the two colors every now and then, and somehow making it so you have to think about it more rather than being able to do trial and error mostly.

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Thank you. I will think about this.

Is there a download?

Currently it's working on the web. But you can play offline if you use itch app.

Okay

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Worm Walkthrough

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Thanks for the gameplay video.

Very nice Game !
Nice Idea,
Nice Art,
Nice Sounds

keep up !

(1 edit) (+1)

Thanks. I'm glad you like it.

so simple and fun!

Thank you.